LimxTeam / SuperStage

For Live Projects
A Stage Lighting and Visualization Toolkit

佛山市壹贰冉冉科技有限公司 (LimxTeam) builds SuperStage. It is a stage lighting and live event visualization toolkit for Unreal Engine, bringing lighting, screens, projection, LED strips, lasers, drone data visualization, stage structures, and drawing material into one UE scene.

We focus on the real communication chain in live projects: clients can understand the proposal, designers can judge the scene earlier, and console/engineering teams can reuse prepared data.

Current Version

26H2.0

Release Date

2026年5月21日

Company

LimxTeam

Email

yunsio@yunsio.com

Why It Exists

One Stage
Should Not Be Split Across Files

Clients see renders, lighting designers see plots, video teams see media, and engineering teams see structures. SuperStage addresses the problem of one project being split by different viewpoints.

Proposals become visible

Lighting coverage, screen content ratios, projection occlusion, LED-strip rhythm, and main-visual relationships can be discussed directly in one UE view.

Patch risks surface earlier

DMX, Patch Tool, 512-channel grids, conflict prompts, and activity monitoring move address overlap, duplicate Fixture IDs, and Universe planning issues into the previsualization stage.

Less repeated entry

MVR, GDTF, and grandMA workflows let fixture position, orientation, Fixture ID, Universe, Address, and library resources continue into external collaboration.

Media, LED strips, and lighting together

NDI, switcher camera feeds, MADRIX LED strips, screens, projection, and lighting can be judged in one scene for brightness, rhythm, layers, and the main visual.

Dynamic content can be replayed

Lighting Cues, NDI video, MADRIX LED-strip animation, laser data, and DroneLink data can enter recording and playback workflows for presentation, comparison, and internal review.

Previsualization extends into delivery

SuperCAD uses fixtures, Universes, cables, drawing elements, and statistics from the scene for drawing communication, construction materials, and project archiving.

For Teams

Every Role
Needs Less Guesswork

The value of SuperStage is not just attractive images. It lets production, lighting, console, media, special-effects, and delivery teams get useful information from the same scene.

Production Company / Project Lead

Clients struggle to read the proposal, and issues surface only after load-in.

Review lighting, screens, stage design, and special effects together in a UE scene instead of relying on imagination.

Lighting Designer

Fixture positions, angles, beams, colors, and patterns must match the design intent.

Check the relationship between fixtures, scenic elements, screens, projection, and cameras during previsualization.

Console Engineer

Fixture ID, Universe, Address, and fixture-library information must be easy to hand over.

Use Patch Tool, MVR / GDTF, and grandMA workflows to reduce repeated entry and manual checks.

Video / Media Team

Screens, projection, NDI, switcher camera feeds, and LED-strip content need to be judged with lighting.

Bring media input into the same stage scene to review brightness, rhythm, layers, and spatial relationships.

Laser / Drone Collaboration Team

Special effects are often reviewed separately from the ground stage.

Bring laser data and DroneLink / LDLink data into the overall preview.

Delivery / Engineering Team

Drawings, statistics, and review materials still need to be prepared after previsualization.

Let fixtures, Universes, cables, and drawing elements in the scene continue serving delivery work.

Product Scope

Organized Around
Real Projects

Starting with lighting previsualization, SuperStage connects DMX, media, special effects, show programming, and drawing material into the same project chain.

01

Stage Lighting Previsualization

Place fixtures in a UE scene and review common stage-light behavior such as beams, colors, gobos, framing, prism, strobe, zoom, frost, and pixel control.

02

DMX Network and Patching

Supports Art-Net and sACN input/output for integration between external consoles, onPC environments, or other DMX senders and the UE scene.

03

Patch Tool

Designed for multi-batch fixture addition and repeated address changes, reducing manual address calculation, repeated naming, and conflict checking.

04

MVR / GDTF Data Exchange

Makes the SuperStage UE scene part of the data flow between design, previsualization, console preparation, and delivery.

05

grandMA Patching Collaboration

Addresses the handoff from UE previsualization projects to console preparation through patch-data preparation, import data, and offline delivery workflows.

06

Media Screens, Projection, and Switcher Input

Applies media content to stage screens, projection objects, and virtual monitors so it can be judged together with lighting and stage structures.

07

NDI Media Input

Discovers and selects NDI sources, uses NDI frames for screen or projection content, and supports NDI recording and playback.

08

MADRIX LED-strip Preview

Connects to the local MADRIX main output preview and applies the output to LED strips, pixel strips, matrix walls, or LED-line carriers.

Where It Works

From Sales Demos
to Delivery Archives

SuperStage brings value across proposals, shows, media, console collaboration, special-effect preview, and engineering material preparation.

01

Show Proposal Previsualization

Clients may struggle to understand the final look from drawings and text.

Build stage, fixtures, screens, projection, and scenic structures in UE for proposal presentations, director communication, and client confirmation.

Real-time preview, screenshots, recordings, render output, and UE scenes

02

Lighting Program Verification

Address errors, fixture orientation, and beam behavior often surface on site.

Use DMX, Patch Tool, built-in programming, and visualization to check fixture states earlier.

Checked patch data, DMX recordings, and show preview

03

Media and LED-strip Integration

Screens, projection, NDI, switcher feeds, and MADRIX content are often separated from lighting.

Bring NDI, switcher camera feeds, or MADRIX output into the UE scene for overall visual judgment.

Screen / projection / LED-strip preview scenes and media playback content

04

Console and Design-software Collaboration

Previsualization, design, and console teams repeatedly enter fixture position, address, and library data.

Use MVR, GDTF, and grandMA workflows to move the same fixture data into external production environments.

MVR files, GDTF resources, and grandMA patch preparation data

05

Laser and Drone Preview

Laser, drone, and ground-stage visuals are often reviewed separately.

Bring laser data and DroneLink / LDLink data into the overall stage view for cross-team communication.

Laser recordings, drone visualization content, and integrated preview

06

Project Delivery Material

After previsualization, light plots, statistics, and archive material still need to be prepared separately.

Use SuperCAD to output light plots, construction drawings, statistics, and deliverable drawing files.

DXF, PDF, PNG, fixture lists, Universe statistics, and supporting engineering material

Collaboration

External Systems
Are Collaboration Partners

SuperStage brings common live-production workflows into UE for review and organization, while formal projects still need target systems and professional teams for final validation.

DMX Network

Art-Net and sACN input/output and integration.

Bring fixture states from external consoles or DMX senders into the UE preview scene.

Stage Data Exchange

MVR import/export with GDTF library resources.

Reduce repeated data entry across design, previsualization, and console workflows.

Console Environment

grandMA2 / grandMA3 patch-data preparation, import, and offline delivery.

Make patch information prepared in previsualization easier to move into console preparation.

Media Input

NDI sources, project textures, and switcher camera feeds.

Let video, switcher feeds, screens, and projection join the overall stage preview.

LED-strip Preview

MADRIX main-output preview and offline playback.

Bring LED strips, matrix walls, and LED-line content into the UE stage scene.

Laser Preview

Pangolin Beyond related laser-data visualization.

Review laser effects together with lighting, media, and stage structures.

Drone Preview

DroneLink / LDLink data visualization in UE scenes.

Bring drone position, attitude, and light state into the overall stage preview.

Drawing Delivery

DXF, PDF, and PNG file output.

Extend previsualization scenes into project communication, construction, and archive material.