Download SuperStage

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26H2.0

used in UE scenes for lighting previsualization, DMX integration, media preview, special-effect visualization, and project drawing/statistics preparation.

The download page provides version entry, tutorial material, environment preparation, and technical support information. The download button opens an in-site channel selection dialog.

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Current Version

26H2.0

Release Date

2026年5月21日

Docs Updated

2026年6月8日

Technical Support

yunsio@yunsio.com

Before Download

Before Downloading
Confirm the Project Environment

SuperStage often works with UE projects, external consoles, media, LED strips, lasers, drone data, and drawing workflows. Formal projects should be verified in the target environment.

01

Prepare the UE project environment

SuperStage is used in Unreal Engine projects. For formal projects, verify it in the target project environment.

02

Organize external systems

If the project involves consoles, NDI, MADRIX, Pangolin Beyond, DroneLink / LDLink, or CAD workflows, confirm the target environment and file sources first.

03

Confirm authorization and delivery scope

Available modules, license duration, machine binding, offline authorization, commercial services, and support scope are subject to the contract, order, license backend, or confirmed delivery list.

04

Keep reproducible material

When reporting issues, include version, UE version, OS/GPU information, external systems or file formats, screenshots, recordings, logs, and minimal reproduction steps.

Release Notes

26H2.0
Key Updates

This release focuses on large DMX projects, external data exchange, grandMA patching, media and LED-strip integration, beam behavior, patching efficiency, and fixture-resource coverage.

MVR Export

Organizes selected fixture position, orientation, DMX patch information, and related GDTF libraries.

512 Universes

Art-Net and sACN workflows support up to 512 DMX Universes.

grandMA Patching

Patch-data organization, import, and offline delivery workflows for grandMA2 / grandMA3.

MADRIX LED Strips

Connects to the local MADRIX main output preview and supports offline playback after recording.

NDI Configuration Experience

Optimized source-list refresh logic to reduce repeated-scan stutter.

Director Input

Screens and projection can use switcher camera views as input sources.

Included Workflows

After Download
Enter These Production Workflows

This page does not promise fixed package contents. It shows SuperStage 26H2.0 product capability directions that can be publicly described. Available modules depend on authorization and delivery lists.

01

Stage Lighting Previsualization

Place fixtures in a UE scene and review common stage-light behavior such as beams, colors, gobos, framing, prism, strobe, zoom, frost, and pixel control.

02

DMX Network and Patching

Supports Art-Net and sACN input/output for integration between external consoles, onPC environments, or other DMX senders and the UE scene.

03

Patch Tool

Designed for multi-batch fixture addition and repeated address changes, reducing manual address calculation, repeated naming, and conflict checking.

04

MVR / GDTF Data Exchange

Makes the SuperStage UE scene part of the data flow between design, previsualization, console preparation, and delivery.

05

grandMA Patching Collaboration

Addresses the handoff from UE previsualization projects to console preparation through patch-data preparation, import data, and offline delivery workflows.

06

Media Screens, Projection, and Switcher Input

Applies media content to stage screens, projection objects, and virtual monitors so it can be judged together with lighting and stage structures.

07

NDI Media Input

Discovers and selects NDI sources, uses NDI frames for screen or projection content, and supports NDI recording and playback.

08

MADRIX LED-strip Preview

Connects to the local MADRIX main output preview and applies the output to LED strips, pixel strips, matrix walls, or LED-line carriers.

09

Laser Visualization

Targets Pangolin Beyond related workflows, bringing laser lines, patterns, and recorded content into the UE stage view.