Documentation

15 - Full-Featured Moving Light (SuperStageLight)

Module: SuperStage Runtime (ASuperStageLight)
Target Users: Lighting designers, blueprint developers
Prerequisites: 04 - Moving Light Base Class


1. Overview

SuperStageLight is the most core fixture Actor in the SuperStage system, inheriting from ASuperLightBase. It is the unified implementation class for all full-featured moving lights (Spot, Beam, Wash, Profile, cutting lights, etc.). On top of the base class Pan/Tilt motion control, it provides all the functionality needed by professional stage fixtures:

  • Beam Control — Dimmer, Strobe, Zoom, Focus, Frost, Iris
  • Color System — RGB/RGBW/HSV direct control, ColorWheel, CMY subtractive mixing, color temperature (CTO), Cool/Warm mixing, multi-channel free color mixing (ColorMix)
  • Gobo System — Up to 3 Gobo wheels + gobo rotation (static/infinite/shake/scrolling)
  • Prism System — Up to 2 prisms + prism rotation
  • Cutting System — 4 cutting blade pairs (A/B) + cutting rotation
  • Effect System — Built-in 256-level Effect LUT lookup + effect dimmer/strobe/color
  • Matrix System — Pixel-level independent control (brightness/color/strobe/effect)
  • Spot Fill Light System — Spot fill light (independent dimmer/strobe/color/Zoom/Frost/color temperature control)
  • Lift Control — Z-axis displacement (inherited from SuperLightBase)

2. Class Inheritance

AActor
  └── ASuperBaseActor          ← Asset metadata + direction preview
        └── ASuperDmxActorBase  ← DMX channel reading + Fixture Library + Address Label
              └── ASuperLightBase    ← Pan/Tilt + Infinite Rotation + Speed + Lift
                    └── ASuperStageLight  ← This document (full-featured moving light)

3. Component Structure

SceneBase (Root Component)
  ├── ForwardArrow     — Direction arrow (inherited from SuperBaseActor, editor visible)
  ├── UpArrow          — Up arrow (inherited from SuperBaseActor, editor visible)
  ├── AddressLabel     — DMX address label (inherited from SuperDmxActorBase)
  ├── SM_Hook          — Hook/mount model (UStaticMeshComponent)
  ├── SM_Base          — Fixture base model (UStaticMeshComponent)
  ├── SceneRocker      — Rocker rotation axis (inherited from SuperLightBase, Pan rotation)
  │     └── SM_Rocker  — Rocker model (UStaticMeshComponent)
  └── SceneHard        — Head rotation axis (inherited from SuperLightBase, Tilt rotation)
        ├── SM_Hard           — Head model (UStaticMeshComponent)
        ├── SuperLighting     — Main light source component (USuperLightingComponent / USuperBeamComponent / USuperCuttingComponent)
        ├── SuperLightingArray[] — Matrix main light source component array
        ├── SpotLighting      — Spot fill light component (USuperSpotComponent)
        ├── SuperSpotArray[]  — Matrix Spot fill light component array
        ├── SuperEffect       — Effect component (USuperEffectComponent)
        ├── SuperEffectArray[] — Matrix effect component array
        └── SuperMatrix       — Matrix pixel component (USuperMatrixComponent)

4. Default Parameters (B.DefaultParameter)

4.1 FLightingComponentDefaultValue — Unified Lighting Defaults

Parameter Description Default Unit
MaxLightIntensity Maximum light source brightness percentage 100.0 %
LensIntensity Lens intensity multiplier 1.0
MaxLightDistance Maximum lighting distance 2345.0 cm
DimmerCurveExponent Dimmer response curve exponent (1.0=linear, 2.0=squared recommended, 3.0=cubic) 2.0

4.2 FLightLightSpotDefaultValue — SpotLight Parameters

Parameter Description Default
bDisableLights Disable light source false
bDisableLightFunction Disable light function (when disabled, strobe is controlled by Tick directly) false
LightSpotIntensity SpotLight brightness multiplier 1.0
ZoomRange Spot angle range (1.0, 10.0)
VolumetricScattering Volumetric scattering intensity 0.0
bLightShadow Enable shadows false
bAffectTransmission Affect transmission true
SpecularScale Specular intensity scale 1.0
SourceRadius Light source radius (affects soft shadows) 0.0

4.3 FBeamComponentDefaultValue — Beam Parameters

Parameter Description Default
bDisableBeam Disable beam (when disabled, only light source and spot remain) false
bBeamBlock Enable beam occlusion detection false
BeamIntensity Beam brightness multiplier 1.0
AtmosphericDensity Atmospheric scattering density 0.03
BeamFogIntensity Beam fog intensity 20.0
AtmosBeamFogSpeed Atmosphere/fog flow speed 10.0
LensRadius Lens flare radius 10.0
BeamQuality Beam rendering quality 75.0

4.4 Parameter Tuning Suggestions

Light Brightness & Distance

Scenario MaxLightIntensity MaxLightDistance LensIntensity
Small studio (10m) 50 - 100 1500 0.5 - 1.0
Medium theater (20m) 100 - 200 2500 1.0
Large arena (50m+) 200 - 500 5000 - 8000 1.5 - 3.0
Outdoor festival 300 - 800 8000 - 10000 2.0 - 5.0

SpotLight Parameters

Scenario VolumetricScattering bLightShadow SourceRadius
Photorealistic 0.5 - 1.0 true 5.0 - 20.0
Live preview (perf first) 0.0 false 0.0
Atmosphere effect 1.5 - 3.0 false 0.0

Beam Parameters

Scenario BeamIntensity AtmosphericDensity BeamFogIntensity AtmosFogSpeed
No fog 0.5 - 1.0 0.3 - 0.5 0.0 0.0
Light fog 1.0 - 2.0 0.8 - 1.0 0.5 - 1.0 5.0
Heavy fog 2.0 - 5.0 1.5 - 3.0 2.0 - 5.0 10.0 - 20.0

5. Control Parameters (C.ControlParameter)

5.1 Beam Control Parameters

Parameter Description Default Range Toggle
Dimmer Light brightness 1.0 0~1 bDimmer
Strobe Strobe speed 1.0 0~1 bStrobe
Zoom Beam/spot zoom 0.0 0~1 bZoom
Focus Beam focus 0.0 0~1 bFocus
Frost Frost effect intensity 0.0 0~1 bFrost
Iris Iris size (1=full open, 0=minimum) 1.0 0~1 bIris

Strobe Modes (via SubAttributes)

Strobe Mode Value Description
Open 1 Always on
Linear 2 Linear strobe
Pulse 3 Pulse strobe
PulseOpen 4 Pulse open
PulseClose 5 Pulse close
RampUp 6 Fade in
Random 7 Random strobe (per-fixture independent random seed)

5.2 Color Control Parameters

Parameter Description Default Toggle
Color RGB color value White(1,1,1) bColor
ColorWheel Color wheel position 0.0 bColorWheel
ColorTemperature Color temperature 0.0 bColorTemperature
Cool Cool light channel 0.0 bCoolWarmMix
Warm Warm light channel 0.0 bCoolWarmMix

5.3 Gobo/Prism Control Parameters

Parameter Description Default Toggle
Gobo1 Gobo wheel 1 position 0.0 bGobo1
Gobo2 Gobo wheel 2 position 0.0 bGobo2
Gobo_Rot Gobo rotation 0.0 bGobo_Rot
Prism1 Prism 1 0.0 bPrism1
Prism2 Prism 2 0.0 bPrism2
Prism_Rot Prism rotation 0.0 bPrism_Rot

5.4 Effect Control Parameters

Parameter Description Default Toggle
EffectDimmer Effect brightness 0.0 bEffect
EffectStrobe Effect strobe 0.0 bEffect
EffectValue Effect LUT index 0.0 bEffect
EffectColor Effect RGB color White bEffect

6. Channel Toggles (D.ChannelSwitch)

SuperStageLight Own Toggles

Toggle Function Default
bDimmer Brightness control false
bStrobe Strobe control false
bZoom Zoom control false
bFocus Focus control false
bFrost Frost control false
bIris Iris control false
bColor RGB color control false
bColorWheel Color wheel control false
bColorTemperature Color temperature control false
bCoolWarmMix Cool/Warm dual-channel mixing false
bGobo1 Gobo wheel 1 false
bGobo2 Gobo wheel 2 false
bGobo_Rot Gobo rotation false
bPrism1 Prism 1 false
bPrism2 Prism 2 false
bPrism3 Prism 3 false
bPrism_Rot Prism rotation false
bYRotation Head self-spin false
bCuttingChannel Cutting control false
bEffect Effect control false

Design Principle: Only enable channel functions the fixture actually has. Turning off unnecessary toggles avoids unnecessary DMX reading and computation overhead.


7. Color System Details

SuperStageLight provides the most complete color control system in the industry, supporting everything from simple RGB direct control to complex multi-channel free color mixing + CTO color temperature adjustment.

7.1 RGB / RGBW Direct Control

Function Description Matrix Version
SetLightingColorRGB RGB 3-channel color SetLightingColorRGBMatrix
SetLightingColorRGBW RGBW 4-channel color SetLightingColorRGBWMatrix

7.2 HSV Color Space

Function Description
SetLightingColorHSV H+S+V 3-channel
SetLightingColorHS H+S 2-channel (V fixed at 1.0, brightness via Dimmer)
SetLightingColorHSAndCTO H+S + CTO color temperature multiply

7.3 ColorWheel

Supports up to 3 color wheels simultaneously via color atlas texture:

Function Color Wheels Additional Features
SetLightingColorWheel 1
SetLightingColorWheel2 2 Priority selection
SetLightingColorWheel3 3 Priority selection

7.4 CMY Subtractive Mixing

Function Description
SetLightingColorWheelAndCMY 1 color wheel + CMY
SetLightingColorWheel2AndCMY 2 color wheels + CMY
SetLightingColorWheel3AndCMY 3 color wheels + CMY

7.5 Color Temperature Control (CTO)

Function Description Matrix Version
SetLightingColorTemperature Single-channel color temperature
SetLightingColorRGBWWithCTO RGBW + CTO

Uses Tanner Helland algorithm to convert Kelvin color temperature to RGB (input range: 1000K ~ 40000K).

7.6 CoolWarm Mixing

Function Description Matrix Version
SetLightingCoolWarmMix Main light cool/warm mixing
SetSpotCoolWarmMix Spot fill cool/warm mixing SetSpotCoolWarmMixMatrix

7.7 Multi-Channel Free ColorMix

Most flexible color control, supporting any number of color channels via FSuperColorChannel:

Function Description Matrix Version
SetLightingColorMix Free color mixing SetLightingColorMixMatrix
SetLightingColorMixWithCTO Free mixing + CTO SetLightingColorMixMatrixWithCTO

8. Gobo, Prism, Cutting, and Effect Systems

Gobo System

  • Up to 3 Gobo wheels via GoboAtlas texture
  • Modes: Static, Shake, Scrolling
  • Priority: Non-zero DMX value wheels take priority; Gobo1 > Gobo2 > Gobo3

Prism System

  • Prism parameters defined in fixture library ChannelSet (PrismFacets, PrismRadius, PrismScale)
  • Prism rotation reuses gobo rotation logic, supports static and infinite modes

Cutting System

  • 4 blade pairs (A1~B4), 8 DMX attributes for blade positions
  • ShaperRot + GoboRot combined for cutting rotation

Effect System

  • Built-in 256-level Effect LUT look-up table
  • DMX normalized value 0~1 → Lookup → FEffectParams { Effect, Speed, Width }
  • Dirty value optimization with cached last parameters

9. Typical Blueprint Structures

Typical Spot Light Blueprint

Event BeginPlay
  ├─ SetLightingDefaultValue(SuperLighting)        ← Init main light
  └─ SetEffectDefaultValue(SuperEffect)            ← Init effect component

Event SuperDMXTick(DeltaTime)
  ├─ Motion Control: YPan, YTilt, YPTSpeed
  ├─ Beam Control: SetLightingIntensity, SetLightingStrobe, SetLightingZoom
  ├─ Color Control: SetLightingColorRGB
  ├─ Gobo Control: SetBeamGobo1
  └─ Effect Control: SetEffectIntensity, SetEffect

Typical Profile Cutting Light Blueprint

Event SuperDMXTick(DeltaTime)
  ├─ ... (motion/beam/color same as above)
  ├─ Cutting: SetBeamCutting(A1, B1, A2, B2, A3, B3, A4, B4)
  │            SetBeamCuttingRotate(ShaperRot, GoboRot)
  └─ Gobo+Prism: SetBeamGobo2

Typical Matrix Light Blueprint

Event SuperDMXTick(DeltaTime)
  ├─ Matrix Motion: YMatrixPan, YMatrixTilt
  ├─ Matrix Beam: SetLightingIntensityMatrix, SetLightingStrobeMatrix
  ├─ Matrix Color: SetLightingColorRGBMatrix
  └─ Matrix Effect: SetEffectMatrix

10. DMX Channel Planning Examples

Basic Spot Light (18 Channels)

Channel Attribute Bit Depth Description
1-2 Pan 16bit Horizontal rotation
3-4 Tilt 16bit Vertical rotation
5 PTSpeed 8bit Motion speed
6 Dimmer 8bit Brightness
7 Strobe 8bit Strobe
8 Red 8bit Red
9 Green 8bit Green
10 Blue 8bit Blue
11 White 8bit White
12 Zoom 8bit Zoom
13 Gobo1 8bit Gobo wheel
14 Gobo1Rot 8bit Gobo rotation
15 Prism1 8bit Prism
16 PrismRot 8bit Prism rotation
17 Focus 8bit Focus
18 Frost 8bit Frost

Profile Cutting Light (28 Channels)

Channel Attribute Bit Depth Description
1-2 Pan 16bit Horizontal rotation
3-4 Tilt 16bit Vertical rotation
5 PTSpeed 8bit Motion speed
6 Dimmer 8bit Brightness
7 Strobe 8bit Strobe
8 Cyan 8bit CMY-Cyan
9 Magenta 8bit CMY-Magenta
10 Yellow 8bit CMY-Yellow
11 CTO 8bit Color temperature
12 ColorWheel 8bit Color wheel
13 Zoom 8bit Zoom
14 Focus 8bit Focus
15 Iris 8bit Iris
16 Gobo1 8bit Gobo wheel 1
17 Gobo1Rot 8bit Gobo rotation 1
18 Gobo2 8bit Gobo wheel 2
19 Gobo2Rot 8bit Gobo rotation 2
20 Prism1 8bit Prism
21 PrismRot 8bit Prism rotation
22 Frost 8bit Frost
23 A1 8bit Cutting 1A
24 B1 8bit Cutting 1B
25 A2 8bit Cutting 2A
26 B2 8bit Cutting 2B
27 ShaperRot 8bit Cutting rotation
28 Effect 8bit Effect

11. FAQ

Q: Light brightness on but no light visible?

  1. Check if MaxLightIntensity and MaxLightDistance are reasonable
  2. Confirm bDimmer toggle is enabled
  3. Check if bModelVisibility is true
  4. Confirm lighting channels are correctly set (LightingChannel0/1/2)

Q: Color wheel not showing color?

  1. Confirm valid ColorAtlas texture is passed
  2. Confirm sub-attributes and ChannelSets are defined for the attribute in the fixture library
  3. Check if bColorWheel toggle is enabled

Q: Cutting not working?

  1. Confirm main light component is USuperCuttingComponent type
  2. Confirm bCuttingChannel toggle is enabled
  3. A parameter from 0 to 0.4 increases cutting; B parameter from 1.0 to 0.6 increases cutting

Q: Prism no effect?

  1. Confirm main light component is USuperBeamComponent type
  2. Confirm ChannelSet for prism attribute defines PrismFacets > 0
  3. Check if PrismRadius and PrismScale are reasonable

Q: Effect LUT not responding?

  1. Confirm SetEffectDefaultValue has been called to initialize effect component
  2. Confirm bEffect toggle is enabled
  3. DMX value 0 typically corresponds to “no effect”

Q: Matrix control only partially responds?

  1. Check if module instance count in fixture library matches component array length
  2. Confirm each module instance’s Patch value is correct
  3. Use Matrix-suffixed functions (e.g., SetLightingIntensityMatrix) instead of single light versions

Q: How to configure RGBWAL fixture colors?

Use the SetLightingColorMix function passing a FSuperColorChannel array. Each channel defines one DMX attribute and corresponding color. Supports any number of color channel combinations.


Navigation: ← 14 - Stage VFX | Return to Overview