Virtual NIC (Loopback Adapter) Installation & Configuration
When running MA2 console software and Unreal Engine simultaneously on a single computer, they need to communicate via network protocols (such as Art-Net). To achieve stable communication without a physical network connection or router, we need to install and configure a “virtual network adapter” (Microsoft KM-TEST Loopback Adapter) on the computer.
Step 1: Add Virtual NIC Hardware
- Open Device Manager:
- Right-click the Windows desktop’s “Start” menu icon (or press
Win + X). - Select “Device Manager” from the popup menu.
- Right-click the Windows desktop’s “Start” menu icon (or press
- Add Legacy Hardware:
- In the Device Manager window, arbitrarily click any item in the list (e.g., select your computer name).
- Click “Action” > “Add legacy hardware” in the top menu bar.
- Hardware Installation Wizard:
- After the wizard window pops up, click “Next.”
- Select “Install the hardware that I manually select from a list (Advanced)”, click “Next.”
- In the hardware type list, scroll down to find and select “Network adapters”, click “Next.”
- Select Adapter Model:
- In the “Manufacturer” list on the left, find and select Microsoft.
- In the “Model” list on the right, find and select Microsoft KM-TEST Loopback Adapter.
- Click “Next,” then “Next” again to begin installation, and click “Finish” when done.
Step 2: Configure Virtual NIC IP Address
To allow MA2 and UE to recognize each other, we need to set a fixed static IP address for the newly installed virtual NIC (typically using the Art-Net standard 2.x.x.x subnet).
- Open Network Connections Panel:
- Press
Win + Ron the keyboard to open the “Run” dialog. - Type
ncpa.cpland press Enter to open the “Network Connections” control panel directly.
- Press
- Identify and Rename NIC (Optional but Recommended):
- In the network connections list, find the newly added NIC (usually shown as “Unidentified network” with Microsoft KM-TEST Loopback Adapter text below).
- For easier future identification, it is recommended to right-click the NIC, select “Rename,” and name it
MA2orArtNet.
- Set IPv4 Properties:
- Right-click the virtual NIC and select “Properties.”
- Find and double-click “Internet Protocol Version 4 (TCP/IPv4)” in the list.
- Select “Use the following IP address.”
- IP address: Enter
2.0.0.100(or any other valid address on the 2 subnet, as long as it doesn’t conflict with other devices). - Subnet mask: Click the input field and it will auto-fill to
255.0.0.0. - Click “OK” to save settings, then click “OK” again to close the properties window.
Core Tip: After configuration, your computer now has a local Art-Net communication environment. Be sure to restart both the MA2 software and Unreal Engine so they can read and bind to this newly created 2 subnet IP address.
Step 3: Verify NIC in MA2
- Open the MA2 onPC software.
- Click Setup in the top menu bar and go to MA Network Control.
- In the Station IP dropdown menu, check if you can see the
2.0.0.100address you just configured. - If you can see and select that address, the virtual NIC configuration was successful! Click Create Session to create a session and prepare for communication with UE.