Trust & boundaries
A problem found in previz is cheaper than one found after load-in. Safety, compliance and execution on site stay with the professionals and the site systems.
What it is for
Previz, review, alignment, and data preparation.
SuperStage helps teams review lighting, screens, projections, and stage structure in one Unreal scene, and prepare fixture and patch data for MVR, GDTF, and grandMA workflows.
Review and checking move to before load-in: one picture for everyone, and address and data problems surface before the rig goes up.
What it does not replace
SuperStage does not replace real consoles, media servers, rigging systems, or network devices, and makes no functional commitments for those systems themselves.
It does not perform safety reviews, regulatory compliance, or structural safety audits for real performance venues.
Previz output is for review and checking. It is not a guarantee of final on-site fixture or screen output.
What performance depends on
We do not promise fixed latency, frame rate, hardware scale, or rendering quality.
Rendering performance on large projects depends on Unreal Engine project settings, asset scale, GPU performance, network environment, and on-site configuration.
MVR, GDTF, and grandMA workflows depend on third-party systems, file formats, and version compatibility. Different software may interpret the same data differently, so import results should be verified in the target environment before formal delivery.
Standalone plugin availability depends on whether the project enables the plugin and whether the required entitlement is available.