Cues and Playback
Applies to SuperStage 26H2.6 and later | Read first: Selecting and Programming
This document covers storing and playing cues, how the result is decided when several playbacks push the same fixture, and the timeline and timecode.
1. Cues
A cue stores a snapshot of a lighting state.
- Store → Cue → number; command line
Store Cue 2; - Update:
Update Cue 2; - Copy / move:
Copy Cue 2 At 6,Move Cue 2 At 6; - Delete:
Delete Cue 2.
The Playback panel is the cue list. One cue per slot, slots paged, with the page bar at the top of the panel. There is no separate Cues panel.
2. Executors
Every slot in the Playback panel is an executor: press with the left button to trigger, release to end. There are no faders — physical or on-screen — in this release.
Right-click a slot for its menu:
| Section | Item | What it does |
|---|---|---|
| Trigger Mode | Toggle | One click on, another click off |
| Momentary | Active while held, released on key up (with fade) | |
| Flash | Active while held, cut on key up (no fade) | |
| Edit | Edit CUE | Load this cue back into the programmer to keep editing |
| Update CUE (Replace) | Replace the whole cue with the current programmer | |
| Merge into CUE | Merge the programmer in: new fixtures and attributes are added, existing values updated | |
| Rename / Delete | Rename / delete | |
| Copy / Move | Copy → Paste | Copy to the clipboard, paste on a target slot for a duplicate |
| Move… → Move Here | Mark for move, then pick Move Here on the target slot; timeline clips and shortcuts follow the cue automatically | |
| Shortcut | Set Shortcut… | Bind a keyboard shortcut to this slot |
| (empty slot) | Save CUE Here | Store the current programmer straight into this slot |
Releasing one executor does not clear another executor's output on the same fixture.
3. Output Arbitration
When several sources push the same attribute of the same fixture, they merge in three stages, in a fixed order:
1. Default layer The fixture definition's default values. Fallback only —
any playback or programmer value overrides it
↓
2. Playback layers timeline / timecode cue / cue / effect
↓ · Intensity attributes use HTP: highest wins,
regardless of source priority
· Everything else uses LTP: source priority first,
then timestamp within the same source
↓
3. Programmer Overrides every playback above — the value you are
↓ holding must be visible
↓
4. Highlight Overrides the programmer — "just show me which ones"
outranks everything
Key points:
- The default layer does not take part in HTP. An intensity channel whose definition default is non-zero would pin the output at that value forever if it competed for the maximum;
- Intensity uses HTP deliberately. When a base wash is covered by a darker effect, a real console takes the higher of the two. Flat overwriting would make the lower-priority value disappear entirely, and the base wash would get darker instead;
- Layered by cue: the same cue lands on the same layer whether driven by the Playback panel or a timeline clip; different cues occupy different layers;
- Only real dimmer channels use HTP. On an LED fixture with no dedicated Dimmer channel, the additive channels count as a virtual dimmer: they scale with the playback level, but they still merge by LTP (last write wins) rather than by maximum.
3.1 Highlight
The Highlight button on the encoder bar pushes the current selection to its highlight values (full intensity, beam open, no gobo) so you can pick those fixtures out on stage at a glance. It sits above the programmer, so a value you are editing cannot hide it. Press again to leave highlight.
The Running panel shows what is currently running, on four tabs: Cues / Effects / Presets / All.
4. Timeline
The timeline lives inside the Timecode panel; it is not a panel of its own.
- Two track kinds, CUE and Audio, added with
+ CUEand+ Audioabove the track area; - Content is arranged by dragging clips;
- Overlapping clips on the same track release independently and do not clear each other's activation records;
- Export Sequence bakes the timeline's DMX and audio into a level sequence.
Effects cannot go on the timeline by themselves. To run an effect from the timeline, wrap it in a cue and put that cue on a CUE track.
5. Timecode
The frame rate is a property of the timeline itself, and display and export read the same source.
Supported rates:
| Rate | Notes |
|---|---|
| 24 fps | Film |
| 25 fps | PAL / EBU |
| 29.97 fps | NTSC drop-frame |
| 30 fps | SMPTE |
| 50 fps | |
| 59.94 fps | Drop-frame |
| 60 fps |
NTSC rates run on exact rationals (29.97 is 30000/1001, not a 29.97 float) with standard drop-frame numbering.
The display format is HH:MM:SS:FF, so it does not overflow past one hour. Drop-frame rates (29.97 / 59.94) follow the SMPTE convention of a semicolon before the frame field — HH:MM:SS;FF — so you can tell at a glance whether drop-frame is in play.
6. Common Questions
Two playbacks push the same fixture and the result is not what I want
First identify the attribute type: intensity uses HTP (highest wins), everything else uses LTP (later write wins / higher priority wins). To make one always win, put it on a higher-priority source, or hold it in the programmer.
A fixture is stuck on stage
Check the Running panel for an unreleased playback. Clearing the programmer does not release playbacks.
I cannot tell which fixtures are selected
Press Highlight on the encoder bar and the selection jumps to its highlight values. Press again to leave.
Timecode does not line up
Check the timeline's own frame rate and whether the external timecode source matches. 29.97 and 30 are not the same thing.