Other Stage Devices
Applies to SuperStage 26H2.6 and later | Read first: Stage Assets Overview
This document covers three objects in the asset browser's SuperStage category: the director camera, the Madrix matrix and white-model rendering.
The other objects in that category have their own documents: screens, projectors, LED tape, lift and rail machinery, lasers.
1. Super Director Camera
A camera in the scene that captures a live picture for screens and projectors to reference. It is one of three media sources for screens and projectors (the other two being project static textures and NDI input).
Parameters
| Parameter | Default | Range | Description |
|---|---|---|---|
| Enable Capture | On | — | Whether to capture. Turning it off saves the cost |
| Capture Resolution | 1080 × 1080 | width and height ≥ 1 | Capture resolution (width × height) |
| Field Of View | 90° | 5–170 | Field of view |
Usage
- Place the director camera where you want the shot from and set its orientation and FOV;
- Select this director camera as the media source on a screen or projector;
- The picture is fed to the screen live.
Notes
- Resolution drives the cost directly. Capturing at 4K for a screen far upstage is wasted; pick it from how large the screen actually is in frame;
- Several screens can reference the same director camera;
- Turn
Enable Captureoff when it is not needed — capture runs every frame.
2. Super Madrix
Puts MADRIX's live main-output preview onto meshes in the scene.
It does not use DMX. The data comes from the local MADRIX Remote HTTP service: SuperStage pulls the preview image from http://127.0.0.1/RemoteCommands/GetPreviewOutput.bmp, decodes it, and pushes it to a dynamic material as a texture. So what it receives is the picture MADRIX has already rendered, not DMX channel values.
Parameters
| Parameter | Default | Range | Description |
|---|---|---|---|
| ScreenMeshActors | Empty | — | The StaticMeshActor list that carries the picture. One MADRIX source can drive several screens at once |
| MaterialIndex | 0 | 0–255 | The material slot the dynamic material is applied to. Targets without that slot are skipped |
| Brightness | 1.0 | ≥ 0 | Brightness multiplier |
| MADRIX Port | 80 | 1–65535 | Port of the local MADRIX HTTP service. Changing it takes effect on the next run |
Usage
- Prepare the
StaticMeshActors that act as the LED panels in the scene; - Place Super Madrix and add those meshes to
ScreenMeshActors; - Set
MaterialIndexand confirm the target meshes have that slot; - Enable the Remote HTTP service in MADRIX on the same port as
MADRIX Porthere — SuperStage connects to it, not the other way round.
The material on the target mesh needs a Texture2D parameter and a Brightness scalar parameter; the shipped LED screen material already has both.
Notes
- How it differs from a screen: a screen plays a video source you pick in Unreal, while this object mirrors whatever MADRIX is currently outputting, so the content is programmed on the MADRIX side;
- MADRIX must be running on the same machine and its Remote HTTP service must be enabled — there is no remote-host option;
- Matrix data can be recorded into Sequencer tracks and replayed via Take Recorder;
- It is not a real LED screen controller and not a substitute for Madrix software — it does visual previs only.
3. Super White Model
A post-process object. Drop it into the scene and the entire world renders as a white model; deleting it restores the original view automatically.
Parameters
| Parameter | Default | Description |
|---|---|---|
| Enable White Model | On | Master switch. Turning it off restores normal rendering without deleting the object |
| Clay Color | Light grey | The colour of the white model itself |
| Background Color | Dark grey | The background colour |
Where It Applies
| Context | Applies |
|---|---|
| Editor viewport | Yes |
| PIE (play in editor) | Yes |
| Movie Render Queue | Yes |
So it can be used directly for stills and video output, not just for looking at in the editor.
Uses
- Massing and structure review — strip material and colour out and look only at form and spatial relationships;
- Lighting comparison — light distribution is easier to read against a white model;
- Storyboard frames for presentations.
Notes
- It is a post-process and applies to the whole world; it cannot white-model a subset of objects;
- One per scene is enough.