Installation
SuperStage installs as an Unreal Engine plugin. Pick the build that matches your Unreal Engine version, unzip it, and drop the plugin folder into the engine's plugin directory.
Requirements
- Unreal Engine 5.6, 5.7, or 5.8 — download the build that matches your engine version
- Windows 10/11 (64-bit)
- A valid SuperStage license or an active trial (see Account Sign-In and Subscription). Whether the plugin runs as a trial or a paid subscription is decided by your account license at activation — not by which build you download.
Steps
-
On the Download page, download the
.zipfor your Unreal Engine version —SuperStage_UE5.6_…,SuperStage_UE5.7_…, orSuperStage_UE5.8_…. -
Close the Unreal Editor.
-
Unzip the download. You will get a
SuperStageplugin folder. -
Move that
SuperStagefolder into your engine's Marketplace plugins directory — the one that matches your engine version:- UE 5.6 →
C:\UnrealEngine\UE_5.6\Engine\Plugins\Marketplace\ - UE 5.7 →
C:\UnrealEngine\UE_5.7\Engine\Plugins\Marketplace\ - UE 5.8 →
C:\UnrealEngine\UE_5.8\Engine\Plugins\Marketplace\
Use your actual engine path. If you installed the engine through the Epic Games Launcher it is usually under
C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\. The important part is the…\Engine\Plugins\Marketplace\tail — if theMarketplacefolder doesn't exist, create it.Alternative (one project only): instead of the engine folder, drop the
SuperStagefolder into your project'sPlugins\folder —<YourProject>\Plugins\SuperStage\. Use this when you don't want the plugin available to every project on that engine. - UE 5.6 →
-
Launch Unreal Engine and open your project. If you are prompted to rebuild modules, choose Yes.
-
Open Edit → Plugins, search for SuperStage, confirm it is Enabled, and restart the editor if asked.
Verify
Open the Window menu — you should see the SuperStage panel. If it is there, the toolset is installed correctly. Activation (trial vs. paid modules) is resolved from your account license the first time you sign in from the plugin.
Upgrade
Updating to a newer SuperStage build is a folder swap — your projects and license are untouched:
- Close the Unreal Editor.
- In the plugin directory (
…\Engine\Plugins\Marketplace\or your project'sPlugins\), delete the oldSuperStagefolder. - Unzip the new download for your engine version and move the fresh
SuperStagefolder into the same directory. - Reopen the project; if prompted to rebuild, choose Yes.
Moving to a new engine version (for example 5.6 → 5.7) works the same way — install the build that matches the new engine into that engine's Marketplace folder. Each engine keeps its own copy of the plugin.
Uninstall
- Close the Unreal Editor.
- Delete the
SuperStagefolder from…\Engine\Plugins\Marketplace\(or from your project'sPlugins\folder). - Reopen the project — SuperStage is gone.
Removing the plugin does not touch your account, license, or subscription. Those are managed server-side and remain available the next time you install.
Troubleshooting
- SuperStage doesn't appear under Edit → Plugins — the folder is in the wrong place, or the build doesn't match your engine. Confirm the
.zipyou downloaded matches your engine version (5.6 / 5.7 / 5.8) and that the folder sits directly at…\Engine\Plugins\Marketplace\SuperStage\(not nested one level deeper). - The plugin fails to load or keeps asking to rebuild — make sure your engine version matches the build, and that C++ build tools (Visual Studio) are available.
- Wrong engine version — download and install the
.zipthat matches your engine; a UE5.7 build will not load in UE5.6.