Editor Tools
The panels that open from the SuperStage toolbar: the asset browser, DMX configuration and patching, GDTF / MVR exchange, grandMA export, the fixture and atlas editors, and account sign-in.
Every panel carries a help button in its top-right corner. What it shows matches the page for that panel here.
Main Menu and ToolbarThis document describes the user entry points the SuperStage main plugin registers in the Unreal Editor. Menu content reflects the current implementation.Asset BrowserThe asset browser finds a fixture, a prop or an effect by category and puts it into the scene.DMX Config PanelThe DMX Config Panel edits SuperStage DMX input and output network settings and applies them immediately to the running DMX subsystem.NDI InputsGive each video feed a name the scene can rely on, then point that name at whichever NDI source is on the network today.Batch Patch ToolThe Batch Patch Tool (Super Patch Tool) is used to batch assign DMX addresses to multiple selected fixtures in the scene. It can automatically calculate each fixture's Universe and starting channel address, supports preview, apply, and…DMX Patch PreviewDMX Patch Preview shows and edits patch information for SuperStage DMX fixtures in the current level. The left side is a fixture list and the right side is a DMX channel grid.DMXToMaDMXToMa exports SuperStage DMX fixtures from the current level into grandMA2-compatible XML layer files and a macro file, grouped by model. The exported files must still be imported, executed, and checked in a grandMA2 environment.MVR Import / ExportMVR (My Virtual Rig) is the standard format that lighting design tools, visualisers and consoles use to exchange a complete plot.VAT GeneratorBake character animation into textures for large crowds.Fixture Library EditorThe Fixture Library Editor is used to view and edit SuperFixtureLibrary assets. A fixture library stores the fixture name, manufacturer, physical information, external library file paths, and DMX modules, attributes, sub-attributes, and…Fixture Array ToolThe Fixture Array Tool copies the currently selected SuperStage DMX fixture into a linear, grid, or radial arrangement. The tool creates a preview from the current parameters, then creates regular fixtures when confirmed.Spline Fixture DistributionThe Spline Fixture Distribution Tool places fixtures along a Spline Component. It does not use a source fixture. Instead, Fixture Sequence defines the fixture classes to spawn, and the tool repeats that sequence along the spline.Color Atlas BuilderTo show a colour wheel on stage a fixture does not use the list of slot colours — it uses a single texture with those colours in it. This tool reads the list and writes that texture.GOBO Atlas BuilderTo project a gobo wheel a fixture does not use the individual gobo image files — it uses a single strip with the images side by side. This tool builds that strip.DMX Activity MonitorThe DMX Activity Monitor is a tool for viewing SuperStage's internal DMX buffers. It displays Universe channel levels using grayscale blocks and numeric values.Account Sign-In and SubscriptionThe PluginAuth panel signs you in to a SuperStage account and shows your subscription summary and module entitlements.Prism Preset EditorThe Prism Preset Editor edits SuperStage Prism Preset assets. One preset contains 3 prism layers, mapped to Prism 1, Prism 2, and Prism 3.