SuperVolumetricShaperComponent (Volumetric Framing)
Applies to SuperStage 26H2.6 and later
Volumetric framing = volumetric beam + four-blade framing. It inherits the volumetric beam, so that component's whole parameter group applies.
Its relationship to the older SuperShaperComponent is the same as the volumetric beam's relationship to the material beam: the same beam, plus one extra shader that multiplies in the trapezoid mask. Use this one for new content, not the Legacy one.
1. Blade Parameters
Four blades, two corners each, plus overall assembly rotation.
| Capability | Description |
|---|---|
| Blade Insert | Blade insertion depth |
| Blade Corner B | The blade's other corner |
| Blade Rotate | Angle of an individual blade |
| Shaper Rotate | Rotation of the whole blade assembly |
Blade order: 1 = bottom, 2 = left, 3 = top, 4 = right.
Blade assembly rotation and gobo rotation are separate, driven by Shaper Rotate and Gobo Rotate respectively.
2. Relationship to the Column
The framing shader and the beam column itself are genuinely separated: a volumetric beam without blades compiles with no blade instructions at all. So choosing a volumetric beam for an ordinary beam fixture and volumetric framing for a profile fixture does not make either pay for the other.
3. Notes
- Requires the corresponding emitter in the fixture definition to use the
Volumetric Shaper (Profile)beam kind; - The channel library needs blade channels, with bindings connected to the four capabilities above — check the Validation page in the fixture editor;
- On GDTF import, fixtures with blade channels default to the Legacy
Shaper / Profileand must be changed toVolumetric Shaper (Profile)by hand; - The framing shape in previs is for visual communication; it does not match the mechanical precision of a real fixture's shutters.